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The attack comes from the episode "Attack on the Pinball Fortress". The ray can last up to 1⅓ seconds unless B is pressed again. When he uses it, he hovers, making it great for Ledge Recovery.
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Robotnik brings out his stupidity ray, and shoots downward. Robotnik goes off to make Scratch and Grounder, he boosts of the screen.ĭr. The attack comes from the episode "The Super Sonic Search and Smash Squad". Obviously, the longer it's charged the faster it goes, and the more damage it can cause. The attack can be charged by not using it. They can lock on multiple enemies and/or objects and shoot fiery balls at them, most if not all the time hitting them.Īn attack with Wario Waft-like behavior. Both Tails and Robotnik's machines have the ability to do this. The attack comes from Sonic Adventure 2 (and the Gamecube version "Sonic Adventure 2 Battle"). This attack, along with Vacuum Abductor, is the only attack not to come from "Adventures of Sonic the Hedgehog". The fiery ball is a homing shot, so unless it hits a wall, it will follow the enemy, if he or she moves, until it hits the enemy.
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If B is released or is kept out for three seconds, the ememy will be shot by a fiery ball. Any foe who touches the beam will have a crosshair on them. Keeping B pressed will keep it out for al least 3 seconds. Robotnik is always in his Eggmobile Neutral B - Laser Aimĭr. Robotnik appears from the screen and flies to the battlefield.
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